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General Woes of Guild Wars 2 Beta Weekend

Posted by Munki , 30 April 2012 - - - - - - · 86 views

I imagine there will be a fairly large number of positive reviews and general touting, but right now, as good as the game is, I have some pretty big issues with it.

The Overflow.
The overflow server basically means no more queues in full instances of a zone, hurray! However there are a few things that make this great idea a hardly stellar implementation. First and foremost is when you're partied up, no one person should hit the overflow, If you're all together, you should stay that way. Everyone should go jolly off into the overflow. Secondly, there is a greater sense of disconnect when 2 people go to an overflow and neither are with each other, where are you? somewhere in the ether i would assume. Which leads me to this next bit.

The Respwan rate.
Just as baddies scale up in power and ability when more people are around and in turn decrease with less population hacking away at them, the respawn rate should also scale. Meaning longer periods of time before that last 6 guys you killed come up behind you after you've just bashed them into the ground. There were many times I found a couple of us getting back hammered simply because we couldn't zerg our way through a cave full of bandits or a crevasse full of destroyers. This is pretty much one thing i completely loathe about persistent world MMO's, and something that Arenanet really needs to get right.

World Events.
Ok, so this is a tough one, the event system as it stands needs tweaking regardless and it being a pretty new type of system, it definitely has some bugs. First and foremost is again the scalability. Yes i understand, big events aren't supposed to be done by less than say 10 people, but however, some of these events don't seem to have logical chains that trigger them. The Shadow Behemoth is one of those that you can easily either never participate in or show up with only 5 people in the area willing to take on the beast. I saw events like this pop up in numerous places and often, for the few of us around, became epic failures. One thought would be the ability to follow some of these events, like you would a forum post. Talk to someone and they would somehow inform you that they desperately need help as the OMG boss is coming, maybe through the email system. This is especially true for those events that seem to be on a timer. It also would provide feedback on the popularity of an event over time and help to make a decision whether to toss out or change a less popular one

Party system.
There's a couple of things i would change with the party system. One thing would be a right click menu option that has "Find on map". It's a friggen pain in the ass to find others in party sometimes, even in the same zone. This is especially true with the blue dot ordeal and being zoomed out of the world map. I almost feel it's better to not be in party and just randomly run around on my own not trying to find and follow various party members. Which leads me to this next bit.

Will the real mini map please stand up?
This is a must have in my book, the radar even with zoom levels is hardly a substitute for the original Guild Wars mini map, i toggled the world map so many times it felt like part of a bad habit than any kind of solution. It's possible i missed some sort of other option here, but i did look for it.

Lack of Auto Follow.
Let's face it, if you're a Guild Wars player, the auto follow features was one of the best mechanics when adventuring with your group. Granted this might be a huge issue when that person you're following is down off a 50 foot cliff and your toon is chasing them to their death mindlessly, but at the very least, if someone is relatively close, You should be able to just run in their general direction without toggling the map or trying to pick them out in the radar.

Targeting.
This may not be a big issue, but targeting is clunky at best. There might have been key bindings for select closest target, but i didn't see it. There is just way to much going on in some battles to be click targeting. Select next and previous targets would be great too!

City Lag.
The cities, any of them, are at best lagfests, if not almost unplayable on some lower end video cards and/or processors. It work great for my i5 and 6970 card, but the Intel e8500 with a 4950 card had some serious lag issues. This isn't even 3 year old hardware! I get the optimization issues still needing to be worked out and perhaps there was some issue with the pc, but it was pretty rough.

Crafting.
Last but not least, and this is a problem with most games crafting systems, is that materials for some disciplines are quite hard to come by while others are very simple and straight forward. It would be really nice if that part of the auction house was available at the specific crafting areas. In Guild Wars you could buy mats directly from vendors, why not make that happen in Guild Wars 2? Have those materials supplied by the vendors, even if they are tied to auction house prices and purchases. For cooks, it's fairly simple to just toss ingredients together and craft something, not to mention many of the items are available from vendors too, but not so for most of the other disciplines.


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Guild Wars 2 - Overcoming the hype

Posted by Munki , 03 January 2012 - * * * * * · 18 views
Guild Wars 2, ArenaNet, MMORPG

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I'm typically not the type that anticipates releases, nor do i really follow the whole development cycle of a title (beyond what's required to do my job in video game packaging), but Arenanet's upcoming release of Guild Wars 2 really strikes a cord with me. Be it a nostalgia for the almost courtship like hours of gameplay with my future wife via the original, or simply just the sheer number of hours invested, I genuinely feel giddy when I hear the latest news. Yet, somewhere amongst that giddiness, I can't help but feel a sense of panic as well. That panic pretty much stems from my basic perception that any game that get's hyped as much and lingers as long as this one, tends to turn into sour grapes come the first few days of actual play time. While it's true that almost every game I've even remotely anticipated has left a bad taste, i still struggle with not consuming every tidbit I can find about it in my off hours.

Game Pushers...
We have a title for a few people here on the site, "Game Pushers" are typically those folks that manage to draw in (or sucker) people into playing a title they normally wouldn't. It usually stems from that fact that we enjoy the company of these people and we really just want to like what they are pushing. So the hype machine whirls on across the interwebs almost solely based on this idea, we just want to play with our friends, be a part of the group and continually have a grand time, even if the game isn't our thing or just doesn't live up to our desires. Why i'm saying this is, that's really where i see Guild Wars 2 as the ultimate example of how it'll play out with your little group, people that never played MMORPGs may very well end up here, with the rest of us habitual MMO users. So when saying I'm somewhat fearful of a possible disappointing experience, it's pretty well justified.



The product of an addiction...
To be so focused on a game and place such a level of expectation can't be healthy, but damn if it doesn't feel so friggen good.
Completely irrational behavior, I know, but there is a real sense of excitement, followed closely after with anger when things aren't being fed to you. Arenanet's lack of public commitment to a release date has *addicts* all over the net showing signs of pure frustration. In many cases only the most hard core addicts feel strung along with sparse nuggets of info and overall empty prospect of when they might actually get their grubby paws on the product. Most of the time it feels like Anet knows that these people are just going to continue clamoring and pushing the hype meter forward, but there certainly is a tipping point before the *dealer* get's his just dessert. Simply due to this hard core group of addicts, the hype meter can quickly take a turn, making high anticipation become a complete lack of desire almost over night. Right at this moment, that tipping point may very well be close at hand.



Ride that hype, baby...
Sites around the net are giving out awards for that coveted "most anticipated game of 2012" top spot to Guild Wars 2 and Arenanet is definitely riding that hype. They recently tweeted many different sites that have bestowed them this title, yet what irks me is that there not only isn't a public release date, but that there are also promoting that *possible* misinformation, further tying them into a 2012 release. Just imagine if you will 2012 passing by, looking at Guild Wars 2 still being released on a "when it's ready" stance. There would not only be some pretty pissed off people, it just might tarnish sales to the point of people responding with things like "oh yeah I was waiting to play that one, but now... not so much". Regardless of any possibly imagined outcome or what the actual facts are about the inevitable release date, ArenaNet, simply by promoting these awards/ideas really does put them at a 2012 release. It would be nigh impossible to back pedal there way out of it now.



The confession of an addict...
These are obviously my strung out views, but i can't help but be fairly irked that the time table isn't finalized and at least, in some sense small sense, public. I've seen the havock, SW:TOR really put the pressure on our production cycle with last minute release info and in all reality a pressure situation isn't always a bad thing. Given that little tidbit and seeing how some games are received regardless of perfection out of the gate, there are some hard core addicts out there that are a little roughed up over promoting a 2012 anticipation award while taking a stance that there simply isn't any release date info (phewy! i say!). There also just isn't a sense of it being retailers and websites that hand out these things, their responsibility to have their facts straight. Regardless, I'm still in anticipation of a really great game and leave you with a very well done promo video.





© 2011 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Guild Wars Eye of the North, Eye of the North, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.







May 2012

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