10 Years On, Columbine and Video Games: A Direct Link to Nowhere
At around 11:20 in the morning on April 20th, 1999, 18 year old Eric Harris and 17 year old Dylan Klebolt entered the Columbine High School grounds in Littleton, Colorado armed with semi-automatic weapons, shotguns and ammunition. Their initial plan of using various homemade explosive devices to destroy the school having failed, as part of an elaborate plan of revenge against a world they no longer felt a part of, they embarked on a shooting spree that by the end left themselves and 12 students and one teacher dead, along with 25 more people injured.
In light of such a horrific event, the obvious question repeatedly asked is "Why?". In the inevitable rush to make sense of the seemingly senseless, a lot of links are made as to what might have motivated the killers, and these days no link is more voraciously touted than violent video games. 10 years on, USA today has published a story supposedly debunking the myths that surround the shootings. In it they appear to absolve video games as a cause by disassociating Harris and Klebolt from "The Trenchcoat Mafia", a group of gaming students at the school But if you want to ask the question of whether, in this infamous case, there is a videogame connection, the answer must be an unequivocal "yes".
Both killers played the popular first person shooters of the era, most notably id Software's DOOM games. Harris was the more dominant personality and planner of the operation, and at the expense of being accused of dealing in the hyperbole that usually surrounds an event such as Columbine, was completely obsessed with the game. It's abundantly clear by examining documents collected by the police after the shootings that DOOM was ubiquitous in Harris' life. In the archive of his idle sketchings numerous DOOM related doodles are drawn, and in his personal correspondence and assignments one can constantly find references to the game. He was an avid designer of DOOM game levels, and had even written a fan letter to id Software and asked them for a job. One school assignment dated 8/24/98 is titled "25 things that make me different". Here is Harris' number one thing from that list:
"My love for a computer game called DOOM. Doom is such a big part of my life and no one I know can recreate evironments in DOOM as good as me. I know almost anything there is to know about that game, so I believe that seperates me from the rest of the world."
Harris elucidates further in the assignment:
"Doom is so burned into my head my thougths usually have something to do with the game. Whether it be a level or environment or whatever. In fact a dream I had yesterday was about a "Deathmatch" level that I have never even been to. It was so vivid and detailed I will probably try to recreate it using a map editor. It had 3 ledges and a very high tree house like area also, but describing it would take forever. What I cant do in real life, I try to do in doom, like if I walk by a small building I would recreate it as good as I could and then explore it, go on the roof, under it, or even shoot at it. The fact is, I love that game and if others tell me "hey its just a game" I say "ok, I dont care""
Dylan Klebolt played FPS games as well, but apparently not to the excessive extent of Harris. This leaves us with a clear, direct link between two young men who murdered 13 people and violent video games such as DOOM. But as far as connecting the dots between the cause of mass shootings and video game play, where does that leave us?
Nowhere.
Harris and Klebolt were obviously into Doom, as well as Duke Nukem 3D, Quake and other FPS's. But even if there had been a note left that said "We are doing this act to recreate playing DOOM.", you'd still have nothing. An obsession with a first person shooter video game is not the cause of real-life violence, but a symptom of a possibly troubled and even sick mind. Like everything in life, there is no easy answer, no magic key, no straight path to lead you directly to what you're looking for. It was a tapestry of issues that led to the Columbine massacre, including a fixation on guns and easy access to them (through a Brady Bill loophole that neglects background checks for private gun sales), inattentive parents, teachers and school administration officials, and a couple of suicidal, loner kids who fell through the cracks.
It's so much easier to pick one possible aspect of "why", wrap it around you like a shawl and take comfort that you've found the answer. So much easier than deconstruction a person's life and taking a close look at all the things that serve to alienate them from their family and peers, that serve as bricks in the wall between. But the fact is, Harris' obsession with DOOM was not a cause of the violence, merely a symptom. DOOM sold tens of millions of copies as shareware and was an intense, involving game that drew the player in through the character's eyes, like no other before it. By its very design it invited hardcore gamers' fixations, so where are the hundreds of mass school shootings as a result of young people being exposed to it (or even preoccupied with it)? Columbine was a tragedy and surely a personal holocaust to the families involved, but it is hardly representative of a pandemic of violence. And DOOM's connection to it, while palpable, is NOT a major contributing factor.



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